![]() Modified servers is the best description for most servers that aren't using the default settings. It has since gained some unique features that may never make it into the main game (such as the Freeze mutator).Ĭurrently, the best way to describe it is: It's a set of rejected and experimental mutators. The SMB modpack is a tough topic, as it was intended to be a way to test a lot of the experimental branches in one source base. While its game play remains very different, it still isn't considered a mod. It has since become an official mutator in Xonotic. Overkill started as a large modification of Xonotic game play, probably in hopes to make something fun and unique. I assume all of these use the standard code but a different set of *.cfg.Īs I said before, overkill, instagib, shotgun arena and co are mutators, not "mods". There are servers providing different experiences: This post suggests it's merged into the trunk, so I assume it'll become a game type at some point. Until Martin added the explanation to the wiki recently, I had been wondering why my skills didn't apply on those overkill servers.Ībout "mod": you actually referred to it as some kind of "mod" before. tZork also commented that it's impractical to use those in other game types due to resource constraints. I understand what you mean by any map in any mode can have vehicle, but I can't picture vehicle working for other game modes (well I guess vehicle DM would be like H1Z1 - I've never played it so I could be wrong). Having it's own game type allows a server to host vehicle maps, among regular maps, and players can choose to play it. It almost feels like it should be its own game type - vehicle CTF (or whatever name we call it, say warfare). It's a silly, funny, and fun game type that's so different from the core Xonotic game play. My first impression of vehicles was similar to nexball. Now I can finally practice piloting those vehicles. ![]() I didn't know vehicle support was merged into the trunk. I'm also hoping in the process, we can establish a canonical way of calling things. My primary intention here is to write some wiki pages to help players understand what is what in the Xonotic world. ![]() I would like to try to put some clarification/explanation to our wiki.Ĭan we unify how we call things? Or can somebody help come up with some nomenclature that is least confusing? Which branch is it? Where do I find info about it? Say, to run a private server to play Instagib+Hook like the SMB server, I'm surprised to find out that merely checking Instagib and Hook in the Mutator isn't enough - it actually requires running different code. To add to the confusion, all these require "mods" code to run.Īnd in the server list category "Modified Servers", we see a bunch of servers running "mods", which could be an alternative set of configs, or a totally different branch of code. However, in the servers menu, the server list has categories Overkill "Mode", InstaGib "Mode", Defrag "Mode". ![]() Our wiki currently calls it game "modes". There are: Deathmatch, Team Deathmatch, CTF, Clan Arena, Race CTS, etc. Game "types" are the ones we can choose from the Create menu in the game. I'm trying to update our wiki to help new players understand various game types/modes/mods, and noticed that the use of these terms is somewhat chaotic: ![]()
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